Portfolio and Projects
Current Project:
OPERATION P.L.U.S.H. (2026)
A 1-4 player Co-op Top-Down Hack-and-Slash Tower Defender game where you and your friends defend a nightlight from incoming horde of nightmares
Contribution:
Online Multiplayer Engineer: Architected a robust online lobby system and managed complex UI replication to ensure a synchronized experience across clients.
Networking & State Management: Engineered core replication logic for Game Mode, Game State, and Player State, optimizing data transmission and network stability.
UI Systems Architecture: Developed a scalable UI framework, overseeing the design and implementation of both the Main Menu and real-time combat interfaces.
Platforms: Steam / PC
Engine: UE5, GAS, Perforce
PORTFOLIO